AI Difficulty System
What is this?
This is the brand new system that allows to tweak settings related to zeds through server configs "on fly", and that way create various difficulty presets.
Its main difference from other solutions is that it doesn't natively modify zed pawns, but rather allows to quickly configure their parameters through a server-side INI-file.
Currently the system is limited to custom zed parameters, but in future it will be expanded with few other mechanics, such as different effects based on damage type, zonal hit system for players and stuff like that.
Apart from that, it includes custom behaviour and stages of the bosses, generally making them harder.
All changes are organised into difficulty presets that can be switched back and forth during a match:
-
!dcadset tofalseenables the sytem, allowing to use custom zed presets; -
!ad<index>switches between difficulty presets.
Available Presets
There are few presets of zeds defined by their index:
-
0- Vanilla Zeds; -
1- Pivo Zeds; -
2- Harder Zeds by Kore; -
3- Nightcore Zeds by fanta.
Please note that all listed options are only available on Precision/HoE+ servers, while Vanilla has only 1 and 2.
Zed Preset Description
Vanilla Zeds
Body Health = 100
Head Health = 20
Walk Speed = 190
Sprint Speed = 400
Pivo Zeds (1)
Body Health = 100
Head Health = 20
Walk Speed = 210 +
Sprint Speed = 420 +
-
-
Removed 10% movement speed randomization from Vanilla;
-
Albino skins applied to Stalker, Bloat, Husk, Siren, Scrake and Fleshpound.
-
Harder Zeds
Body Health = 165 +
Head Health = 25 +
Walk Speed = 190
Sprint Speed = 400
Nightcore Zeds (1)
Body Health = 165 +
Head Health = 25 +
Walk Speed = 210 +
Sprint Speed = 420 +
-
-
Zeds don't fight with each other;
-
Zeds don't triumph on player kill;
-
Removed 10% movement speed randomization from Vanilla.
-
Vanilla Zeds
Body Health = 100
Head Health = 20
Walk Speed = 210
Sprint Speed = 500
Pivo Zeds (1)
Body Health = 100
Head Health = 20
Walk Speed = 230 +
Sprint Speed = 520 +
-
-
Removed 10% movement speed randomization from Vanilla;
-
Albino skins applied to Stalker, Bloat, Husk, Siren, Scrake and Fleshpound.
-
Harder Zeds
Body Health = 100 +
Head Health = 25 +
Walk Speed = 210
Sprint Speed = 500
Nightcore Zeds (1)
Body Health = 100 +
Head Health = 25 +
Walk Speed = 230 +
Sprint Speed = 520 +
-
-
Zeds don't fight with each other;
-
Zeds don't triumph on player kill;
-
Removed 10% movement speed randomization from Vanilla.
-
Rioters are disabled in all custom presets and only remain in Vanilla zeds.
Vanilla Zeds
Body Health = 100
Head Health = 20
Walk Speed = 300
Sprint Speed = 500
Pivo Zeds (1)
Body Health = 100
Head Health = 20
Walk Speed = 320 +
Sprint Speed = 520 +
-
-
Removed 10% movement speed randomization from Vanilla;
-
Albino skins applied to Stalker, Bloat, Husk, Siren, Scrake and Fleshpound.
-
Harder Zeds
Body Health = 165 +
Head Health = 25 +
Walk Speed = 300
Sprint Speed = 500
Nightcore Zeds (1)
Body Health = 165 +
Head Health = 25 +
Walk Speed = 320 +
Sprint Speed = 520 +
-
-
Zeds don't fight with each other;
-
Zeds don't triumph on player kill;
-
Removed 10% movement speed randomization from Vanilla.
-
Vanilla Zeds
Body Health = 55
Head Health = 20
Walk Speed = 400
Sprint Speed = 500
Pivo Zeds (1)
Body Health = 55
Head Health = 20
Walk Speed = 420 +
Sprint Speed = 520 +
-
-
Removed 10% movement speed randomization from Vanilla;
-
Albino skins applied to Stalker, Bloat, Husk, Siren, Scrake and Fleshpound.
-
Harder Zeds
Body Health = 100 +
Head Health = 25 +
Walk Speed = 400
Sprint Speed = 500
Nightcore Zeds (1)
Body Health = 100 +
Head Health = 25 +
Walk Speed = 420 +
Sprint Speed = 520 +
-
-
Zeds don't fight with each other;
-
Zeds don't triumph on player kill;
-
Removed 10% movement speed randomization from Vanilla.
-
Elite Crawlers are natively disabled on HoE+/Precision servers.
Vanilla Zeds
Body Health = 75
Head Health = 20
Walk Speed = 210
Sprint Speed = 420
Pivo Zeds (1)
Body Health = 75
Head Health = 20
Walk Speed = 420 +
Sprint Speed = 520 +
-
-
Removed 10% movement speed randomization from Vanilla;
-
Albino skins applied to Stalker, Bloat, Husk, Siren, Scrake and Fleshpound.
-
Harder Zeds
Body Health = 75
Head Health = 20
Walk Speed = 210
Sprint Speed = 420
Nightcore Zeds (1)
Body Health = 75
Head Health = 20
Walk Speed = 420 +
Sprint Speed = 520 +
-
-
Zeds don't fight with each other;
-
Zeds don't triumph on player kill;
-
Removed 10% movement speed randomization from Vanilla.
-
Vanilla Zeds
Body Health = 200
Head Health = 50
Walk Speed = 240
Sprint Speed = 450
Base Damage = 10
Hit Range = 192
Sprint Trigger Range = 8m (1)
Bleedout Time = 5s (2)
Gorefiend Chance = 45% (3)
-
Threshold (in meters) between zed and player after which it can start sprinting towards the player.
-
Time until zed's body drops dead after decapitating.
-
Chance for Gorefast to spawn as Gorefiend, which is technically the 'elite' version of Gorefast.
Pivo Zeds (1)
Body Health = 200
Head Health = 50
Walk Speed = 250 +
Sprint Speed = 540 +
Base Damage = 10
Hit Range = 200 +
Sprint Trigger Range = 12m + (2)
Bleedout Time = 3s - (3)
Gorefiend Chance = 45% (4)
-
-
Removed 10% movement speed randomization from Vanilla;
-
Albino skins applied to Stalker, Bloat, Husk, Siren, Scrake and Fleshpound.
-
-
Threshold (in meters) between zed and player after which it can start sprinting towards the player.
-
Time until zed's body drops dead after decapitating.
-
Chance for Gorefast to spawn as Gorefiend, which is technically the 'elite' version of Gorefast.
Harder Zeds
Body Health = 400 +
Head Health = 50
Walk Speed = 253 +
Sprint Speed = 600 +
Base Damage = 12.5 +
Hit Range = 200 +
Sprint Trigger Range = 14m + (1)
Bleedout Time = 2s - (2)
Gorefiend Chance = N/A (3)
-
Threshold (in meters) between zed and player after which it can start sprinting towards the player.
-
Time until zed's body drops dead after decapitating.
-
Chance for Gorefast to spawn as Gorefiend, which is technically the 'elite' version of Gorefast.
Nightcore Zeds (1)
Body Health = 400 +
Head Health = 50
Walk Speed = 273 +
Sprint Speed = 620 +
Base Damage = 12.5 +
Hit Range = 200 +
Sprint Trigger Range = 14m + (2)
Bleedout Time = 3s - (3)
Gorefiend Chance = N/A (4)
-
-
Zeds don't fight with each other;
-
Zeds don't triumph on player kill;
-
Removed 10% movement speed randomization from Vanilla.
-
-
Threshold (in meters) between zed and player after which it can start sprinting towards the player.
-
Time until zed's body drops dead after decapitating.
-
Elite Pawn chance is forced to be disabled, so this setting is not used.
Vanilla Zeds
Body Health = 400
Head Health = 150
Walk Speed = 240
Sprint Speed = 535
Base Damage = 10
Hit Range = 210
Sprint Trigger Range = 8m (1)
Bleedout Time = 5s (2)
-
Threshold (in meters) between zed and player after which it can start sprinting towards the player.
-
Time until zed's body drops dead after decapitating.
Pivo Zeds (1)
Body Health = 400
Head Health = 150
Walk Speed = 260 +
Sprint Speed = 600 +
Base Damage = 12 +
Hit Range = 220 +
Sprint Trigger Range = 14m + (2)
Bleedout Time = 3s - (3)
-
-
Removed 10% movement speed randomization from Vanilla;
-
Albino skins applied to Stalker, Bloat, Husk, Siren, Scrake and Fleshpound.
-
-
Threshold (in meters) between zed and player after which it can start sprinting towards the player.
-
Time until zed's body drops dead after decapitating.
Gorefiends are natively disabled in Harder and Nightcore presets.
Vanilla Zeds
Base Damage = 14
Vomit Damage = 12
Vomit Range = 350
Bleedout Time = 5s (1)
DMG Taken by Fire = 1x (2)
-
Time until zed's body drops dead after decapitating.
-
Vulnerability multiplier against Fire damage type.
Pivo Zeds (1)
Base Damage = 16 +
Vomit Damage = 16 +
Vomit Range = 400 +
Bleedout Time = 3s - (2)
DMG Taken by Fire = 0.4x - (3)
-
-
Removed 10% movement speed randomization from Vanilla;
-
Albino skins applied to Stalker, Bloat, Husk, Siren, Scrake and Fleshpound.
-
-
Time until zed's body drops dead after decapitating.
-
Vulnerability multiplier against Fire damage type.
Harder Zeds
Base Damage = 20 +
Vomit Damage = 16 +
Vomit Range = 400 +
Bleedout Time = 3s - (1)
DMG Taken by Fire = 1x (2)
-
Time until zed's body drops dead after decapitating.
-
Vulnerability multiplier against Fire damage type.
Nightcore Zeds (1)
Base Damage = 24 +
Vomit Damage = 20 +
Vomit Range = 400 +
Bleedout Time = 3s - (2)
DMG Taken by Fire = 0.4x - (3)
-
-
Zeds don't fight with each other;
-
Zeds don't triumph on player kill;
-
Removed 10% movement speed randomization from Vanilla.
-
-
Time until zed's body drops dead after decapitating.
-
Vulnerability multiplier against Fire damage type.
Vanilla Zeds
Body Health = 462
Head Health = 200
Headshot Damage Multiplier = 1.001x
Walk Speed = 170
Sprint Chance = 75%
Base Damage = 15
Hit Range = 180
Bleedout Time = 5s (1)
Fireball Explosion Momentum = 65000
Fireball Knockdown Strength = 100
Max Distance for Fireball = 4000
Fireball Fire Interval = 3.5s (2)
FB Randomized Value = 1 (3)
FB Splash Damage Chance = 75%
Fireball Speed = 3600
Fireball Aim Error = 0.03f
FB Lead Target Aim Error = 0.03f
Fireball Can Lead Target = False
Flamethrower Max Distance = 500
Fireball Animation Rate = 1x (4)
-
Time until zed's body drops dead after decapitating.
-
Cooldown between fireball attacks.
-
Random value from
-valueto+valuethat's added toFireball Fire Interval;If set to
1, a random value from-1to1will be added to the cooldown between fireball attacks. -
Rate of the Husk's fireball attack animation.
Pivo Zeds (1)
Body Health = 540 +
Head Health = 220 +
Headshot Damage Multiplier = 1.1x +
Walk Speed = 200 +
Sprint Chance = 0% -
Base Damage = 16
Hit Range = 190 +
Bleedout Time = 3s + (2)
Fireball Explosion Momentum = 30000 -
Fireball Knockdown Strength = 0 -
Max Distance for Fireball = 8000 +
Fireball Fire Interval = 2.0s - (3)
FB Randomized Value = 0 - (4)
FB Splash Damage Chance = 100% +
Fireball Speed = 3800 +
Fireball Aim Error = 0.001f -
FB Lead Target Aim Error = 0.01f -
Fireball Can Lead Target = True +
Flamethrower Max Distance = 500
Fireball Animation Rate = 1x (5)
-
-
Removed 10% movement speed randomization from Vanilla;
-
Albino skins applied to Stalker, Bloat, Husk, Siren, Scrake and Fleshpound.
-
-
Time until zed's body drops dead after decapitating.
-
Cooldown between fireball attacks.
-
Random value from
-valueto+valuethat's added toFireball Fire Interval;If set to
1, a random value from-1to1will be added to the cooldown between fireball attacks. -
Rate of the Husk's fireball attack animation.
Harder Zeds
Body Health = 600 +
Head Health = 220 +
Headshot Damage Multiplier = 1.1x +
Walk Speed = 200 +
Sprint Chance = 0% -
Base Damage = 16 +
Hit Range = 190 +
Bleedout Time = 3s + (1)
Fireball Explosion Momentum = 30000 -
Fireball Knockdown Strength = 0 -
Max Distance for Fireball = 8000 +
Fireball Fire Interval = 0.25s - (2)
FB Randomized Value = 0 - (3)
FB Splash Damage Chance = 100% +
Fireball Speed = 4000 +
Fireball Aim Error = 0.0f -
FB Lead Target Aim Error = 0.0f -
Fireball Can Lead Target = True +
Flamethrower Max Distance = 300 -
Fireball Animation Rate = 1x (4)
-
Time until zed's body drops dead after decapitating.
-
Cooldown between fireball attacks.
-
Random value from
-valueto+valuethat's added toFireball Fire Interval;If set to
1, a random value from-1to1will be added to the cooldown between fireball attacks. -
Rate of the Husk's fireball attack animation.
Nightcore Zeds (1)
Body Health = 600 +
Head Health = 220 +
Headshot Damage Multiplier = 1.1x +
Walk Speed = 200 +
Sprint Chance = 0% -
Base Damage = 16 +
Hit Range = 190 +
Bleedout Time = 3s + (2)
Fireball Explosion Momentum = 30000 -
Fireball Knockdown Strength = 0 -
Max Distance for Fireball = 8000 +
Fireball Fire Interval = 0.25s - (3)
FB Randomized Value = 0 - (4)
FB Splash Damage Chance = 100% +
Fireball Speed = 4000 +
Fireball Aim Error = 0.0f -
FB Lead Target Aim Error = 0.0f -
Fireball Can Lead Target = True +
Flamethrower Max Distance = 300 -
Fireball Animation Rate = 1.15x + (5)
-
-
Zeds don't fight with each other;
-
Zeds don't triumph on player kill;
-
Removed 10% movement speed randomization from Vanilla.
-
-
Time until zed's body drops dead after decapitating.
-
Cooldown between fireball attacks.
-
Random value from
-valueto+valuethat's added toFireball Fire Interval;If set to
1, a random value from-1to1will be added to the cooldown between fireball attacks. -
Rate of the Husk's fireball attack animation.
Note
There is another parameter in Harder and Nightcore zeds called Low Intensity Attack Scale of Fireball Interval, however it is not used because Game Conductor is disabled on both HoE+ and CD, therefore this parameter is obsolete.
Same with the Elite Pawns (EDARs) which are natively disabled on HoE+/Precision servers.
Vanilla Zeds
Body Health = 230
Head Health = 155
Walk Speed = 200
Headshot DMG Multiplier = 1.1x
Scream Cooldown = 4s
Bleedout Time = 5s (1)
Damaged Sprint Chance = 85% (2)
Damage Modifier = 1x
Scream Base Damage = 15
Scream Radius = 600
Camera Shake Inner Radius = 450
Camera Shake Outer Radius = 700
-
Time until zed's body drops dead after decapitating.
-
Chance for the zed to start sprinting after getting hit.
Pivo Zeds (1)
Body Health = 230
Head Health = 155
Walk Speed = 220 +
Headshot DMG Multiplier = 1.1x
Scream Cooldown = 3s -
Bleedout Time = 3s - (2)
Damaged Sprint Chance = 10% - (3)
Damage Modifier = 1.5x +
Scream Base Damage = 11 -
Scream Radius = 900 +
Camera Shake Inner Radius = 600 +
Camera Shake Outer Radius = 1000 +
-
-
Removed 10% movement speed randomization from Vanilla;
-
Albino skins applied to Stalker, Bloat, Husk, Siren, Scrake and Fleshpound.
-
-
Time until zed's body drops dead after decapitating.
-
Chance for the zed to start sprinting after getting hit.
Harder Zeds
Body Health = 300 +
Head Health = 155
Walk Speed = 220 +
Headshot DMG Multiplier = 1.1x
Scream Cooldown = 2.5s -
Bleedout Time = 3s - (1)
Damaged Sprint Chance = 10% - (2)
Damage Modifier = 1.75x +
Scream Base Damage = 11 -
Scream Radius = 1200 +
Camera Shake Inner Radius = 600 +
Camera Shake Outer Radius = 1000 +
-
Time until zed's body drops dead after decapitating.
-
Chance for the zed to start sprinting after getting hit.
Nightcore Zeds (1)
Body Health = 300 +
Head Health = 300 +
Walk Speed = 240 +
Headshot DMG Multiplier = 1x -
Scream Cooldown = 2.5s -
Bleedout Time = 3s - (2)
Damaged Sprint Chance = 10% - (3)
Damage Modifier = 1.75x +
Scream Base Damage = 11 -
Scream Radius = 1500 +
Camera Shake Inner Radius = 600 +
Camera Shake Outer Radius = 1000 +
-
-
Zeds don't fight with each other;
-
Zeds don't triumph on player kill;
-
Removed 10% movement speed randomization from Vanilla.
-
-
Time until zed's body drops dead after decapitating.
-
Chance for the zed to start sprinting after getting hit.
The Solo Damage Modifier parameter was not changed as a cost of pub-friendly experience; the feature is mostly relevant in a solo match which is often the case for CD CP's SoloMode feature, but isn't for HoE+ servers.
Vanilla Zeds
Walk Speed = 170
Sprint Speed = 600
Base Damage = 30
Hit Range = 200
Bleedout Time = 5s (1)
Chainsaw Slow = 0% (2)
-
Time until zed's body drops dead after decapitating.
-
Getting hit by Scrake's chainsaw reduces player's movement speed by specified value for
2s.This feature is unfinished and so is currently not active.
Pivo Zeds (1)
Walk Speed = 220 +
Sprint Speed = 650 +
Base Damage = 30
Hit Range = 200
Bleedout Time = 2s + (2)
Chainsaw Slow = 0% (3)
-
-
Removed 10% movement speed randomization from Vanilla;
-
Albino skins applied to Stalker, Bloat, Husk, Siren, Scrake and Fleshpound.
-
-
Time until zed's body drops dead after decapitating.
-
Getting hit by Scrake's chainsaw reduces player's movement speed by specified value for
2s.This feature is unfinished and so is currently not active.
Harder Zeds
Walk Speed = 250 +
Sprint Speed = 700 +
Base Damage = 35
Hit Range = 200
Bleedout Time = 2s (1)
Chainsaw Slow = 0% (2)
-
Time until zed's body drops dead after decapitating.
-
Getting hit by Scrake's chainsaw reduces player's movement speed by specified value for
2s.This feature is unfinished and so is currently not active.
Nightcore Zeds (1)
Walk Speed = 260 +
Sprint Speed = 700 +
Base Damage = 35
Hit Range = 225
Bleedout Time = 2.5s + (2)
Chainsaw Slow = 20% + (3)
-
-
Zeds don't fight with each other;
-
Zeds don't triumph on player kill;
-
Removed 10% movement speed randomization from Vanilla.
-
-
Time until zed's body drops dead after decapitating.
-
Getting hit by Scrake's chainsaw reduces player's movement speed by specified value for
2s.This feature is unfinished and so is currently not active.
Vanilla Zeds
Base Damage = 55
Hit Range = 250
Walk Speed = 260
Sprint Speed = 725
Bleedout Time = 5s (1)
Frustration Rage Time = 10-14s (2)
Footstep Cam Shake Pitch = 120
Footstep Cam Shake Roll = 60
Footstep Cam Outer Radius = 900
Rage Animation Rate = 1x
-
Time until zed's body drops dead after decapitating.
-
Once Fleshpound makes visual contact with a player, it automatically enrages after Frustration Rage timer runs out.
Pivo Zeds (1)
Base Damage = 60 +
Hit Range = 275 +
Walk Speed = 300 +
Sprint Speed = 820 +
Bleedout Time = 2.5s + (2)
Frustration Rage Time = 14s + (3)
Footstep Cam Shake Pitch = 120
Footstep Cam Shake Roll = 60
Footstep Cam Outer Radius = 900
Rage Animation Rate = 1x
-
-
Removed 10% movement speed randomization from Vanilla;
-
Albino skins applied to Stalker, Bloat, Husk, Siren, Scrake and Fleshpound.
-
-
Time until zed's body drops dead after decapitating.
-
Once Fleshpound makes visual contact with a player, it automatically enrages after Frustration Rage timer runs out.
Harder Zeds
Base Damage = 64 +
Hit Range = 275 +
Walk Speed = 320 +
Sprint Speed = 850 +
Bleedout Time = 2s - (1)
Frustration Rage Time = 10-14s (2)
Footstep Cam Shake Pitch = 160 +
Footstep Cam Shake Roll = 80 +
Footstep Cam Outer Radius = 1200 +
Rage Animation Rate = 1x
-
Time until zed's body drops dead after decapitating.
-
Once Fleshpound makes visual contact with a player, it automatically enrages after Frustration Rage timer runs out.
Nightcore Zeds (1)
Base Damage = 64 +
Hit Range = 275 +
Walk Speed = 320 +
Sprint Speed = 850 +
Bleedout Time = 2.5s - (2)
Frustration Rage Time = 10s - (3)
Footstep Cam Shake Pitch = 160 +
Footstep Cam Shake Roll = 80 +
Footstep Cam Outer Radius = 1200 +
Rage Animation Rate = 1.15x +
-
-
Zeds don't fight with each other;
-
Zeds don't triumph on player kill;
-
Removed 10% movement speed randomization from Vanilla.
-
-
Time until zed's body drops dead after decapitating.
-
Once Fleshpound makes visual contact with a player, it automatically enrages after Frustration Rage timer runs out.
Quarter Pounds are natively disabled on HoE+/Precision servers.